Made by Selminha

Kiko Faísca — Downhill Rush: turns, rivals and boost

Four minutes, four stretches and three rivals right on your bumper. How far can the boost take Kiko?

Racing & Driving
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Game area

Kiko Faísca, in a red cap, striped shirt and goggles around his neck, races head-on down the track in his blue kart, gripping its two steering levers as electric sparks fly from the wheels; behind him, three rivals in red, yellow and green helmets, on a concrete track with a wooden fence, a golden lightning bolt in the air, a waterfall, a river and stone ruins in the forest.

Kiko Faísca — Downhill Rush

The game loads right here, no download.

In every Selminha game: P pauses · M sound · SPACE or tap to start
Browser · Phone and computer

About Kiko Faísca — Downhill Rush

Kiko Faísca, the fastest of the Steel Flames crew, takes on a downhill run of nearly three miles in four stretches: the forest, the canyon, the riverside and the ridge ruins. The course mixes turns and straightaways, and two tighter turns, in the canyon and near the ruins, call for braking at just the right moment. Three rivals fight for the track, each at their own pace, and the pack stays close all the way to the line. The electric boost wins the passes, but energy is limited: lightning bolts on the track top up your reserve, and a single repair kit gives you one shot at fixing the kart. Rocks, barriers, other karts and the tire-wrapped trees damage your ride; if the kart breaks down for good, the run ends right there. The challenge is to cross the finish line within four minutes, scoring points for passes, lightning bolts, keeping the kart in one piece and every second left on the clock. TOP 5 leaderboard on the site.

In Selminha's words

“What if a forest trail turned into a racetrack where every turn showed you new scenery and a new chance to pass?”

How to play Kiko Faísca — Downhill Rush and tips for finishing first

  1. Pick your side of the track: on a phone, with the pad on the left; on a computer, with A and D or ← and →; on a gamepad, with the analog stick or d-pad.
  2. Brake into the turns: the BRAKE button on a phone; S, ↓ or J on a computer.
  3. Hold the electric boost to pick up speed: the lightning button on a phone; W, ↑ or L on a computer. It drains 10 energy per second and cuts out when you let go or run out. You start with 65; a full reserve (100) lasts 10 seconds.
  4. Grab the lightning bolts on the track: each one gives back 15 energy and is worth 100 points.
  5. Every rival you pass for the first time is worth 200 points.
  6. There’s one repair kit per run: it restores 20% of your kart, or gives you 200 points if the kart is in perfect shape.
  7. Rocks, barriers, karts and the tire-wrapped trees damage your ride. If the kart breaks down for good, the run is over and the game goes back to the main menu.
  8. At the finish, a kart in one piece earns 5 points per condition point left, every second left on the clock is worth 30, and your place adds 2,000 (1st), 1,500 (2nd), 1,000 (3rd) or 500 (4th). P or Esc pause; M toggles sound.

What’s on the way down

Forest, canyon, river and ruins
The four stretches of the course, each with its own scenery. Two tight turns, in the canyon and near the ruins, call for the brake.
Rivals
Three karts, each at its own pace. They boost too, but they never pick up the lightning bolts.
Lightning bolts
Scattered along the track: +15 energy and +100 points each.
Repair kit
One per run: +20% kart condition, or +200 points if the kart is in perfect shape.
Obstacles
Rocks, barriers, karts and tire-wrapped trees damage your ride.

Controls on phone and computer

Computer
Phone: pad on the left picks your side of the track, BRAKE and the lightning button (boost) on the right · Computer: A D or ← → steer; S, ↓ or J brake; hold W, ↑ or L to boost · P or Esc pause · M sound · F full screen · Gamepad: analog stick or d-pad steer, X or Y brake, B boosts, Start pauses, Back sound.
Touch
Phone held upright and in full screen (landscape on a computer). Pad on the left, BRAKE and lightning buttons on the right; pause and sound are in the top right corner.

Points and bonuses

Passes
+200 the first time you pass each rival.
Kart in one piece
At the finish, 5 points for every condition point left.
Time
At the finish, 30 points for every second left of the 4 minutes.
Place
1st +2,000; 2nd +1,500; 3rd +1,000; 4th +500.
Leaderboard
TOP 5 on the site.

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