Made by Selminha

Steel Flames: a 3D action adventure

Choose your hero and fight your way through a city of scrap to rescue Lume, a dragon hatchling. Four stages stand between you and freedom.

ArcadeFighting
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Game area

Dália, Bruto Vale and Kiko Faísca with the dragon hatchling Lume in a burning scrap city.

Steel Flames

The game loads right here — no download needed.

In every Selminha game: P to pause · M to toggle sound · SPACE or tap to start
Browser · Phone and computer

About Steel Flames

The smelters raided Dália's workshop and took Lume, a dragon hatchling. The Foundry melts dragons down to strip the living steel out of them, and a radio tower sends out the call that draws the creatures to the furnace. The chase starts in the streets of the scrap city and carries on down a wrecked highway, past the foot of an abandoned dam, and up to the tower that keeps the Foundry's secret. Pick Dália, Bruto Vale or Kiko Faísca. Each hero has their own fighting rhythm and a different special move: a steel arc, a shockwave or a power surge. With punches, flying kicks and improvised tools, you take on four bosses, free trapped creatures and decide when to spend the resources you find along the way. After the rescue, Lume comes along and may fight back with fire when an enemy hurts her. Four stages and 48 fights, with 3D characters and settings, original sound effects and controls made for playing right in your browser.

In Selminha's words

“What if a workshop full of scrap were the start of a mission to free dragons? I left the tools nearby. You decide how to clear the way.”

How to play Steel Flames, and tips for a higher score

  1. Pick your hero and move up the street, shifting position to slip past attacks and find room to strike. Beat every enemy in a fight to carry on.
  2. Step up to a weapon and press ATTACK to pick it up. The same button swaps what you're holding for something on the ground. The knife, the wrench and the revolver have a limited number of hits; when a weapon is almost spent it blinks in your hand, and on the last hit it's gone. Drop it or swap it and whatever's left stays with it.
  3. Jump and attack in mid-air for a flying kick. Press JUMP and ATTACK together, with empty hands, for the spin kick. With an object in hand, that combination throws it without jumping. The oil can is always thrown and explodes on impact.
  4. Save energy for the specials: the special costs 8 points and the spin kick costs 4. The reserve does not refill automatically. Break crates to find energy cells, medkits or weapons; losing a life also refills the energy.
  5. On the third stage, open the three cages to free the dragons and move on. On the last one, beat the boss and destroy the transmitter.
  6. Use the pause screen to check the controls, adjust music and effects, leave full screen or go back to the menu. At the end of a run, save your name on the game's top 5, kept on the server.

Meet the three heroes

Dália — the mechanic
Balance and reach: average power, pace and jump (3 out of 5 each). Special: Steel arc.
Bruto Vale — the fortress
More health and more impact: power 5 out of 5, with pace and jump at 2. Special: Shockwave.
Kiko Faísca — the fuse
Speed and jump at the maximum (5 out of 5 each) and strength 2. Special: Power surge.

The special costs 8 energy points and the spin kick costs 4. The reserve does not refill automatically: it comes from the energy cells hidden in crates and from every life you lose.

Controls on phone and computer

Computer
WASD or arrows move · J attacks, picks up or swaps objects · K or SPACE jumps · L special · H grabs · I drops the weapon · P or Esc pauses · M turns the sound on and off · double-tap a direction to run · gamepad: X/□ attacks, A/✕ jumps, B/○ special, LT/L2 grabs, RT/R2 drops, Start pauses
Touch
Landscape and full screen. D-pad on the left, action buttons on the right; double-tap a direction to run. GRAB shows up when an enemy is close; DROP puts the object back on the ground.

Stages and goals of the adventure

1. The Workshop — raid on the scrap city
Cross the workshop district, the scrapyard and the freight depot, beat the Tamer and rescue the hatchling.
2. The Highway — no way back
Cover the wrecked highway, the abandoned toll booth and the north bridge, and stop the Driver at the roadblocks.
3. The Dam — floodgates open
Open the three cages along the spillway, the catwalks and the camp to free the dragons and beat the Warden.
4. The Radio Tower — the last call
Break into the station, cross the power yard, bring down the Executive's exosuit and silence the call that draws the dragons in.

There are 48 fights across the four stages. On a phone, the game asks for landscape and full screen.

More action games

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Dragon Pinball

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3D pinball in the Steel Flames Foundry: every ball belongs to a hero, the Furnace calls the villains onto the table, and you take them down one at a time by finishing their missions, freeing the caged dragons and waking Lume to guard the drain.

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Lume's Furnace

ArcadeStrategy

Blocks of pressed scrap tumble down the furnace shaft and Kiko can't keep up alone: turn and fit each one; Lume melts every gap-free row with one breath of fire. The batch speeds up every 10 rows — and if the shaft jams, it's over.

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