Made by Selminha

Steel Flames: 3D action and adventure

Pick your hero and take on the mission to rescue the dragon Lume. Cross four stages of 3D action, learn your character's moves and face what Steel Flames throws at you.

ActionArcade
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Game area

Dália, Bruto Vale and Kiko Faísca with the dragon hatchling Lume in a burning scrap city.

Steel Flames

The game loads right here, no download.

The Selminha standard: P pause · M sound · ESPAÇO or tap to start
Browser · Phone and computer

This game is in Portuguese.

About Steel Flames

Dália's workshop burned to ashes, and the hunters took Lume, a dragon hatchling. The chase starts in the streets of the scrap city and carries on down a wrecked highway, through the ruins of a swamp, and up to a radio tower hiding the control over the dragons. Pick Dália, Bruto Vale or Kiko Faísca. Each hero has their own fighting rhythm and a different special: a steel arc, a seismic slam or an electric discharge. Between punches, flying kicks and improvised tools, you face four bosses, free trapped creatures and decide when to spend the resources you find along the way. Wild dragons only react if you hit them. After the rescue, Lume comes along and may answer with fire when an enemy hurts him. Four stages and 48 fights, with 3D characters and settings, sound of its own and controls made for playing right in your browser.

One of Selminha's ideas

“What if a workshop full of scrap were the start of a mission to free dragons? I left the tools nearby. You decide how to clear the way.”

How to play Steel Flames

  1. Pick your hero and move up the street, shifting position to slip past attacks and find room to strike. Beat every enemy in a fight to carry on.
  2. Step up to a weapon and press ATTACK to pick it up. The same button swaps what you are holding for something on the ground. Tools and the revolver have limited uses; when they start blinking, they are nearly gone.
  3. Jump and attack in mid-air for a flying kick. Press JUMP and ATTACK together, with empty hands, for the spin kick. With an object in hand, that combination throws it without jumping. The fuel can is always thrown and explodes on impact.
  4. Save energy for the specials: the special costs 8 points and the spin kick costs 4. The reserve does not come back on its own. Break crates to find energy cells, health kits or weapons; losing a life also refills the energy.
  5. Wild dragons may leave without a fight. Avoid hitting them unless you want to face their fire.
  6. On the third stage, open the three cages to free the dragons and move on. On the last one, beat the boss and destroy the transmitter.
  7. Use the pause screen to check the controls, adjust music and effects, leave full screen or go back to the menu. At the end of a run, save your name on the game's top 5, kept on the server.

Meet the three heroes

Dália — the mechanic
Balance and reach: average strength, rhythm and jump (3 out of 5 each). Special: Steel arc.
Bruto Vale — the wall
More health and more impact: strength 5 out of 5, with rhythm and jump at 2. Special: Seismic slam.
Kiko Faísca — the spark
Speed and jump at the maximum (5 out of 5 each) and strength 2. Special: Electric discharge.

The special costs 8 energy points and the spin kick costs 4. The reserve does not come back on its own: it comes from the energy cells hidden in crates and from every life you lose.

Controls on phone and computer

Computer
WASD or arrows move · J attacks, picks up or swaps objects · K or ESPAÇO jump · L special · H grab · I drop the weapon · P or Esc pause · M turns the sound on and off · double-tap a direction to run · gamepad: X/□ attacks, A/✕ jumps, B/○ special, LT/L2 grabs, RT/R2 drops, Start pauses
Touch
Landscape and full screen. D-pad on the left, action buttons on the right; double-tap a direction to run. GRAB shows up when an enemy is close; DROP puts the object back on the ground.

Stages and goals of the adventure

1. The Workshop — ashes in the scrap city
Cross the workshop district, the junkyard and the cargo depot, beat The Tamer and rescue the hatchling.
2. The Highway — no way back
Cover the wrecked highway, the abandoned toll booth and the north bridge, and stop The Driver at the roadblocks.
3. The Swamp — the ruins are still breathing
Open the three cages along the ruins, the walkways and the camp to free the dragons and beat The Jailer.
4. The Radio Tower — the last signal
Break into the station, cross the power yard, bring down The Boss's exoskeleton and destroy the transmitter.

There are 48 fights across the four stages. On a phone, the game asks for landscape and full screen.

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