Made by Selminha

Workshop Crane: stack the scrap without toppling it

A portrait-mode, one-tap stacking game in the Steel Flames junkyard: real balance physics, wind, the Tamer with burning tires and one- or two-minute runs.

ActionStrategy
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Game area

A rusty gantry crane in a junkyard at dusk lowers a tire on a chain onto a wobbly tower of scrap: an old car at the bottom, a wooden crate, a drum, a fuel can, a tire, all leaning; Kiko, the fastest kid in the crew, in an orange jumpsuit, arms up at the base; on the right the Tamer, in a hat and leather duster, about to throw a burning tire. Orange sky against teal shadows.

Workshop Crane

The game loads right here — no download needed.

In every Selminha game: P to pause · M to toggle sound · SPACE or tap to start
Browser · Phone and computer

About Workshop Crane

It is the Steel Flames junkyard seen head-on: a concrete pad, the gantry crane passing overhead and Kiko in the cab. The trolley runs back and forth along the beam and the piece hangs from the hook swinging like a pendulum; one tap drops it, and timing is everything. The base is always a car; then come crates, drums, fuel cans and tires, picked so the stack never becomes impossible (after a narrow piece, the next one is wide). The balance is real physics: every piece has its own weight and shape, the tower leans, the tire rolls, the fuel can tips over. Every 8 pieces a new round starts — the hook swings faster and wider, the wind kicks in starting in round 2 — and every 3 rounds the Tamer climbs a dumpster beside the pad and throws burning tires that rock the tower. Points per piece (more for dead-center drops and chains) plus the height in feet. Three lives: each piece that hits the ground takes one (a collapse counts as one); every completed round gives one back. One- or two-minute runs and that "one more" feeling.

In Selminha's words

“Everyone has stacked something until it fell. I wanted that with the stuff from our junkyard — car, tire, drum — and a tower that really sways, not a fake wobble. The Tamer with the burning tire is there so nobody relaxes.”

How to play Workshop Crane, and tips for a higher score

  1. One control: tap the screen (or click; on a keyboard J, K, Space or Enter; on a gamepad A or X) to drop the piece hanging from the hook. The dashed line shows where it should land, swing included.
  2. Drop when the line points at the middle of the top piece. Within 10 px of the center it is "DEAD CENTER!" with a bonus — chain them and the bonus grows.
  3. Every piece weighs and behaves differently: the car is a wide, heavy base; the crate and the drum are stable; the fuel can is thin and tips over easily; the tire rolls if it lands crooked. After a tire or a fuel can lands on top, the next piece is always wide.
  4. Every 8 pieces Kiko welds the tower (sparks, TOWER WELDED!): what is stacked becomes a fixed base and can no longer fall. New round: the hook speeds up and swings wider; the wind (indicator on the side) pushes the hanging piece and the tower. Every 3 rounds the Tamer attacks with burning tires — the BURNING TIRE! warning and the blast shake the tower. Every piece you settle during his round is a hit (the boss bar drops); on the 8th he falls off the dumpster, defeated, and you get a 500 × round bonus.
  5. 3 lives: a piece on the ground takes one (pieces that collapse together count as one). Extra life with every completed round (4 at most). P or Esc pauses; M toggles sound; F toggles full screen on a computer.

How the tower works

One tap
The hook runs along the beam and the piece swings; tapping drops it. The dashed line shows the landing point.
The pieces
Car (base, heavy and wide), crate, drum, fuel can (thin) and tire (rolls). After a narrow piece, the next one is wide, so the stack never becomes impossible.
Rounds
Every 8 pieces the tower is welded (it becomes a fixed base) and the next round begins: faster, wider hook; wind from round 2; the Tamer with burning tires every 3 rounds: every piece settled during his round is a hit; 8 hits and he falls off the dumpster (500 × round bonus).
Points
100 per piece × round; "DEAD CENTER!" (within 10 px of the center) adds 50 × round × chain. The height in feet shows on the side.
Lives
Three. A piece on the ground takes one; a collapse counts as one; every completed round adds one (maximum 4).

The tower is a rigid-body simulation: weight, friction, leaning and tipping are real, not animation.

Controls on phone and computer

Computer
Tap, click, J, K, Space or Enter drops the piece · P or Esc pauses · M sound · F full screen · gamepad friendly: A or X drops, Start pauses, Back toggles sound.
Touch
Portrait and full screen on phones. One tap anywhere on the screen drops the piece; no buttons. Pause and sound in the top-right corner.

Scoring and leaderboard

Top 5
The score goes to the site leaderboard with the height, the number of pieces and the round reached.
Languages
The game is in Portuguese, English and Spanish, each written from scratch.

Centered pieces in a chain are what make the score take off.

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