Made by Selminha

Checkers: drums against tires, with whoever you want

Upright, one-handed checkers with six rule sets: four villains from very easy to hard, or an invite match that stays on the site until you both finish.

Board gamesStrategy
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Game area

A checkers board of riveted steel plates on a workbench in Dália’s workshop, white drums on one side and black tires on the other; a king made of two stacked drums with a golden crown on top; Dália, red bandana and goggles pushed up on her head, leaning in to move a drum; across the table, the Tamer in a hat and leather coat, arms folded. Warm lamp light against teal shadows.

Checkers

The game loads right here, no download.

Selminha standard: P pauses · M sound · SPACE or tap to start
Browser · Phone and computer

About Checkers

It is the checkers you know, on the 8×8 board, and you pick the rules in the menu: English (the American checkers you grew up with, and what this page opens with), Brazilian, Russian, Spanish, Italian or Thai — each one changes what men and kings can do, and the game screen and the pause menu say which one is on. In all of them a man moves one square diagonally forward, capturing is mandatory and you crown on the last row. In an invite match the rules are the room creator’s, and whoever joins sees them before accepting. The pieces are things from Dália’s workshop — drums on one side, tires on the other — and the king is a different piece: two objects stacked, brighter, with a crown on top. Before playing you choose who sits at the table for you: Dália, Bruto Vale or Kiko Faísca, the Steel Flames heroes, who celebrate every capture and wince at every piece lost. Against the machine you pick your opponent: the Tamer (very easy) plays any old way, the Driver (easy) avoids giving pieces away, the Jailer (medium) looks four moves ahead and the Executive (hard) nine — each with his own lines when he captures, loses a piece or loses the game. To play with someone, create an invite: the game makes a link; whoever opens it joins as your opponent and picks a character from the two left — yours stays reserved for you. The match is kept on the site, so you do not both need to be online: each plays their turn when they can, and the game tells you when the other moved. Anyone opening the link of a full room can watch. No points: you win, lose or draw — the board shows how many pieces each side captured and how many kings each has.

One of Selminha's ideas

“Checkers is the board game everyone learned from someone. I wanted ours: drums and tires on a steel plate, the villains across the table, and a link to call whoever you want — no sign-up, no app.”

How to play Checkers

  1. Tap your piece, then the destination square. Possible squares light up green; when a capture is mandatory, only it shows (and the piece to be captured is marked). On a computer, click or use the arrows/WASD and J or Enter; on a gamepad, d-pad and A or X.
  2. Pick your character (Dália, Bruto Vale or Kiko Faísca). Against the machine, then pick your opponent — 1 Tamer (very easy), 2 Driver (easy), 3 Jailer (medium), 4 Executive (hard). You play the drums and move first.
  3. Play with someone: tap PLAY WITH SOMEONE, type your name and copy the link and send it. Whoever opens it picks one of the two characters left, types their name and plays the tires. The match is kept: close and come back any time through the same link. To continue on another device, use your personal link (in the pause menu).
  4. During a match with someone: the game tells you when the other joined, moved or captured; you can offer a draw, resign and, if your opponent has not moved for over two days, end the match for absence. Rooms with no move for 7 days expire. A full room can be watched — everyone sees how many spectators there are.
  5. End of the match: whoever leaves the other with no pieces or no moves wins. Draw: 20 consecutive king-only moves without a capture, or the same position three times. P or Esc pause; M toggles sound.

The six rule sets (pick one in the menu)

Brazilian
The default. Men capture forward and backward; kings move and capture any distance; when there is a choice, you must take the capture that removes the most pieces.
English (checkers)
The American and British game. Men capture forward only; kings move one square; any capture will do.
Russian
Like Brazilian, but any capture will do, and a man that reaches the last row mid-capture is crowned on the spot and keeps capturing as a king.
Spanish
Men capture forward only; kings move and capture any distance; you must take the biggest capture.
Italian
Men capture forward only and cannot take kings; kings move one square; you must take the biggest capture and, between equals, the one that takes more kings.
Thai
Eight pieces a side (two rows); men capture forward only; kings move and capture any distance; any capture will do.

What holds in all of them

Man
Moves one square diagonally forward and captures by jumping over the enemy piece.
King
Crowned on the last row. In each rule set the king moves as described above.
Mandatory capture
If you can capture, you must. Captured pieces leave the board only at the end of the move.
End
You win by leaving the other side with no pieces or no moves. Draw: 20 consecutive king-only moves without a capture, or the same position repeated three times.

The rule set you picked shows at the top of the screen during the match and in the pause menu. Against the computer, all four villains play any rule set.

Controls on phone and computer

Computer
Tap or click the piece and the square · arrows or WASD move the cursor, J or Enter select · P or Esc pause · M sound · F full screen · gamepad friendly: d-pad moves the cursor, A or X select, Start pauses, Back toggles sound.
Touch
Phone upright and in full screen. Tap the piece and the square; resign and draw buttons below the board. Invite with COPY: paste the link wherever you like (WhatsApp, a message…).

Against the machine and by invite

Four villains
Tamer (very easy), Driver (easy), Jailer (medium), Executive (hard): the machine looks 1, 2, 4 and 9 moves ahead.
Invite
One link per match. Whoever opens it joins as the opponent; the room lives on the site and each plays when they can. A personal link (in the pause menu) carries your seat to another device. Up to 10 open games per device — past that, the game lists yours and you close one with a tap.
Alerts
Joined, moved, captured, offered a draw, resigned — on screen, with sound and vibration; with the tab in the background, the title blinks and, if you allow it, a notification goes out.
Watch
Room full? You can watch. Everyone sees how many spectators there are.
Rematch
Match over? You both stay at the table, with the result on screen and the question "Another game with NAME?". Both say yes and a new one starts in the same room, as many times as you like — anyone watching keeps watching.
No points
Win, lose or draw. The board shows pieces captured by each side and each side’s kings.

There is no ranking in this game: between invited friends it would make no sense.

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Tower defense in the Steel Flames junkyard: the Executive's thugs come up the road in waves toward Dália's workshop. Place Lume, Kiko, Bruto and Dália in their spots, plug the road with tires, crates and cars, and turn every downed villain into parts for a stronger defense. Beat all twenty waves and the workshop is safe. A boss every five waves.

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